|Notice the 'scorched earth' policy in the background !|
|As always, the best painting jobs have been done by Ian !|
The essence of these rules is fine tactical detail. Reloading takes two game phases, first volleys are worth witholding because they are the most deadly, Redcoats simply fixing bayonets will cause a morale test for nervous Continentals and so on . . . . .
|Minutemen defy Hessian Musketeers - they'll be gone in a minute !|
|French Line vs Hessian Line - what country are we in again ?|
'Command Options' (secretly diced for and allocated before the game) allow players to gain small advantages at critical moments - like extra movement, additional morale points and faster loading rates. To represent their better training, the European units are allowed slightly more control over the initial acquisition of these options.
|The view from Washington's left flank|
|Fully deployed British regiments, seven companies each|
Loss of officers during combat gradually reduces a regiments available Command Options. Colonels, Majors and Captains are thus very likely to be targeted by eager light infantry and skirmishers - I lost Colonel Warwick of the 3rd Foot almost as soon as the shooting started !
|Note casualty figure - passing through these has a morale effect|
|The 4th New York regiment exchange volleys with the British|
|Major Parkes dragoons retreat before advancing Loyalists|