We are planning this 6mm refight with historical OOB’s, timescale and deployments, and it promises to be a very different affair to the two day slugging match of Chancellorsville, our last game ! The scenario will be balanced on a knife edge, and the outcome will probably by determined by what happens in the first 3 or 4 turns. If the Confederates get the upper hand quickly then Sickles' Corps may collapse like a pack of cards – but if even a couple of his brigades can offer serious resistance then the flow of Union reinforcements should turn the tide in their favour.
Ian has 21 brigades available from three different corps ( most starting off table), and I have only 13. To create game balance Union brigades are 7 strength points against 9 strength points for the Confederates, who also begin the game with strong skirmish lines (skirmishers usually have to be ‘bought’ with strength points in our rules). All the famous geographical locations are VP sites that affect Union army demoralisation while held by the Confederates.
Anderson’s division on Seminary Ridge will be fixed in position for a random amount of time to simulate Anderson’s late involvement in the days events. Opposite him on Cemetery Ridge Gibbon’s Union division will be similarly fixed until attacked. Union reinforcements will arrive at the numbered entry points.
Click on map to enlarge.