We decided to begin the game with a round of artillery fire, as the armies were starting deployed quite closely together. Following this we managed to play two full turns, a bit slow as we were struggling to get to grips with the rules (a pretty poor show considering that I had written them). This is what happened:
Murat and D'Hilliers lead the French cavalry forward, whilst to their right the Swedes advance towards the ridge.
Stapleton Cotton brings the light cavalry up beside Ponsonby's Union brigade in response to the French move.
Dave orders Mercer's horse artillery to charge forward, unlimber and fire on the advancing Swedes. They immediately come under fire themselves from the Guard horse artillery, and start to take casualties.
The Swedes are taking casualties too but on they come (for this game they have been classed as third-rate troops). They will soon be at the foot of the hill.
The ridge is only lightly defended by Austrian Jagers supported by one field artillery battery. Dave has chosen to keep his infantry behind the ridge - for now at least!
The Prussian Jagers are busily popping away from the garden of the farm and are hitting Murat's troopers in the flank as they ride past.
And so to the real action - Murat and D'Hilliers charge into the Allied cavalry but Murat does so at considerable personal cost (lucky for him this is just a test game!).
We got to use my new "tactical order markers" for this game - a system we both liked as it does away with paperwork.
Daddy Hill deploys the British Guards in line behind the ridge - what does he have in mind?
Meanwhile Blucher keeps a watchful eye on his Landwehr as they make ready to defend the farm.
This was Dave’s first game using my
Muskets & Marshals rules and I was relieved to hear that he thought the basics were sound. We were happy with the firing and melee systems but the cavalry charge/counter charge sequence left us both scratching our heads. We will play another session before formulating any rule amendments as we still haven’t had any proper infantry firing or melees yet or really seen how the morale rules pan out, but then that is the whole point of a play-test!